…public outcry in response to the “Mangrove Massacre” continues to rage as human rights organizations call for justice, GenDiver claims it was not involved and the GEO fails to make arrests…
…the third major attack in what many are calling Poseidon’s “Silent War” has claimed five of the most significant Incorporate installations on the water world…
…authorities have yet to release any information about the nature or source of the attacks…
…it took authorities almost an hour to locate and disable the source of the massive holographic image of Violet Tollefson that was broadcast over Haven City last night, accompanied by the words, “Self-determination, Not Extermination!”
…experts in the field of nanotechnology claim an unprecedented and weaponized form of this tech - decades beyond current R&D - is the only explanation for the nature of the attacks…
…security forces at Incorporate sites across the planet remain on high alert, but appear incapable of defending against this mysterious foe…
…old animosities spurred a clash earlier today between Atlas Materials security forces and Biogene mercenaries in the waters off Prime Meridian, threatening to ignite all-out Incorporate war. The GEO is stretched thin as it attempts to keep the peace…
…Incorporate security departments offer citizenship and millions in bounty for the capture of members of the Tollefson family, widely believed to be responsible for these mysterious attacks…
…scientists warn against the threat posed by the synergistic combination of general AI systems and functioning nanotechnology, claiming globally catastrophic potential…
…Self-determination, Not Extermination! Self-determination, Not Extermination! Self-determination, Not Extermination!…
Though the plot is somewhat obvious – native insurgents fighting against the Despoilers, the Incorporate despoiling, and the GEO trying to control the uncontrollable – I still feel obliged to avoid spoiling some of the core plot points. So, instead of detailing what happened, I will close out these playtest reports with some comments on what I learned about running a game with this unique structure, and how that will impact the content of the Storm Surge stretch goal.
First, I wanted the story to drive change in our specific instantiation of Blue Planet, and I wanted the characters to be responsible for that change. Therefore, play often had to be at a higher, less tactical or incremental level than in most RPG sessions. The characters had to rely a lot more on NPCs and other organizations to carry out their orders or plans, and we often had to fast forward and jump around so larger events could evolve and resolve.
Second, to keep the timelines between the three PC parties synced, we had to play pretty loose with the objective timing of everything. Rather than giving dates or noting the passage of X days, weeks or months, I usually had to resort to statements like “a few weeks later” or “this takes several months” or just say that “this thing happens before this thing but after that thing.” This required buy-in from the players, and they were great about it, but we had to build initial consensus around this squishy use of time.
Third, and speaking of buy-in, perhaps the most important part of making this work was prepping the players and helping them keep their player and character knowledge separate. I mentioned in a previous update how good my players got at this. They learned to truly treat the actions of their other characters as objective parts of the story as they engaged with one group or the other, but it took practice before it really started to propel the game.
Fourth, the biggest challenge for me was not what I anticipated – keeping the parallel timelines synced and the players engaged with more abstracted play. Instead, it turned out to be how quickly the game became a true sandbox. I tend to be a pretty plot-driven moderator, focused on tight storytelling. After the first few sessions, after the players began to realize I really wanted them to make changes to the world and that their characters were being given the power to do so, I was mostly along for the ride. Of course, there were fixed plot points that I still had to time and insert in the ongoing narrative, but I also had to let go of the reins in a way that my typical plotting usually does not allow. It was exciting, but required a whole new level of open-world moderating than I was used to.
As I mentioned in a previous update, I don’t think it’s possible to write up this campaign in a traditional format. I think, rather than a description of how the characters enter the adventure and a series of specific encounters, this write-up will end up being more a series of guidelines: advice on what kinds of characters work and how to position them to be impactful in the setting, examples of big plot points with which characters may choose engage – or not, suggestions on how to grow the insurgency, and advice on the resources the characters have and the leverage those resources give them. I anticipate that the core of the write-up will be a central timeline of events with suggestions about when, where and how characters of different kinds might intersect with it.
I am both intimidated and excited by the prospect of writing this all up so that others can use it effectively. And doing all that in 20k words? Well, they say constraints inspire creativity, so we shall see…
Backer Online Games
Just adding this here again as a reminder. Just after the Kickstarter campaign, I reached out to backers who had pledged for online games run by yours truly. I encourage those who would like to schedule their games to reach out via the KS message system so we can get them on the calendar.
More on Pledge Management
Hi everyone! Alan here. A quick update on the GameFound plan.
About a week and a half ago, Kickstarter announced they were doing late pledges through Kickstarter proper. We've reached out to see if that will be retroactively enabled on projects (primarily Blue Planet), as there's a lot of benefits for backers (and us!) if it is. It'd be easier on backers (less confusion) and less missed surveys (so fulfillment will be easier and tighter).
We haven't gotten an answer yet (I'm sure they're swamped with similar questions from a lot of projects), and if we don't get one soon (a week or two), we'll be moving forward with GameFound.
Regarding locales outside of the EU/US distribution radius. Generally speaking, any non-EU/US pledges will ship from the US, though we're trying to square away Japan, Australia, and NZ as localized pledges (more news on that soon - we'll have an answer before the GameFound goes live, though we can't promise anything and your package may very well be coming from GKG HQ.