A big update on the Upwind Kickstarter that might interest those...er...interested in the nuts and bolts of the campaign.
A big update on the Upwind Kickstarter that might interest those...er...interested in the nuts and bolts of the campaign.
John Haremza over at Legends of Tabletop just had me on his show tonight to talk games, Biohazard and Upwind. Not only is he a great interviewer, but he's also the fastest poster in West as the interview is already up on his site. Head over and check it out!
Our cool friends at 3rd Wheel are running an Upwind livestream today at 5p ET - and I get to play [squee!]. If you want to hear the game in action join us for what promises to be an awesome time.
The cool folks at Roleplaying Exchange just dropped the interview we did this weekend. Check it out.
And if you have not seen the Upwind Kickstarter, head over and take a look. It's going great and we would love to have you involved.
No joke. I friend just sent me this image and I traced it to the Flicker account of a "Brother Steven." Too cool! He calls it the Isle of Dalkaria in his World of Wind series. It's like he reached into my brain and pulled out a childhood dream...Maybe a stretch goal?
Last night we funded our base target and then an hour later we met our first social media stretch goal, unlocking the Upwind Quick-Start Primer. Then this afternoon we met our first project stretch goal - the "Illuminated" character sheet. So much happening so fast - it's amazing?
The next stretch goal is one of my favorites - the world map poster. It's going to be a sort of historical-style navigational chart but for the strange 3D world of Upwind. It will be a great resource to help players visualize and understand this fantastical setting. We've put a ton of design work in already so I really hope it unlocks, because it will be too cool! Want in on the action? Check out our Kickstarter here and see what all the excitement is about!
13 hours and 13 minutes was all it took for a community of generous and enthusiastic people to help make Upwind a reality. To be honest, I was not sure exactly what to expect when I clicked the "Launch" button this morning, but it wasn't this. My greatest hope was to fund in the first 13 days, not the first 13 hours. Awesome!
Thank you for your faith in the project and your unexpected and exceptional generosity. Now we've got 29 days to see what we can do about knocking down some of those stretch goals...
The wonderful and talented Jim McClure of Talking Tabletop just posted a podcast interview we did at GenCon this summer. He is an excellent host and got a much better interview out of me than I thought possible. I had a great time chatting with him, so if you want to learn a little more about Biohazard Games, Blue Planet our our new rpg Upwind, check it out here.
We are live on Kickstarter and the Upwind campaign is underway. Here's the link so head on over and check out the project page and if you dig it, back it! If it's not your thing that's cool, but please pass on the link to any gaming friends you think might like the game.
Tuesday morning (10.11), 10a EST the Upwind Kickstarter finally goes live!
Imagine Bakshi’s classic animated film Wizards has a head-on collision with Disney’s Treasure Planet and the resulting fire is put out with a whole lot of Studio Ghibli’s Castle in the Sky.
Upwind is a narrative style RPG set in a strange alternate world of floating island nations, flying sailing ships, long-lost technology, wild elemental powers, looming war and forgotten legacies. The game is powered by the Q system, an original stakes-based, playing card-driven mechanic that gives every encounter consequences with meaningful, narrative-building outcomes. With its unique bidding rules, Upwind plays as fast as you can tell your story.
As a reward for jumping in early the first 100 backers will receive early access to the current draft of the Upwind Quick-Start Primer containing the basic rules you need to play, an introduction to the setting, pregenerated characters and the ready-to-run scenario Bait and Switch. The final quick-start document is actually a social stretch goal and is currently in proofreading and layout so these early backers will be getting advance access to the working draft.
We hope you like what you see and choose to support the project as early backers help build the momentum that will help us reach all our cool stretch goals. If Upwind is not really your thing, thanks for your consideration and it would be great if you would pass the link on to any gaming friends you think might like the project.
I promised a giveaway as part of our Upwind Kickstarter countdown and here it is. We have a one-of-a-kind Upwind poster that we have been taking to conventions. It predates James Stowe’s brilliant cover and instead features the artwork we used on our earlier promotions. The poster is 23” x 30” and laminated. It is the only such poster that exists and will be the only one ever made. If the winner chooses I can also make sure it is signed by the design team before we ship it out.
If you would like to be entered into a raffle to win the poster, all you have to do is email Biohazard Games with proof you have made at least one social media post or contact promoting the Upwind Kickstarter to your gaming friends or community - a cc’d note, screenshot, link or similar. The contest will start with the Kickstarter launch Tuesday morning and remain open for the first 24hrs of the campaign. When the 24 hours are up we’ll make a random drawing from the submitted entries and announce the winner.
Good luck and thanks for helping to spread the word about Upwind.
Follow this link to a press kit containing text, art and banners suitable for blog posts, websites and podcasts. Use whatever you need and pass on the link to anyone you think might be interested.