Production on Blue Planet continues to gain momentum and for the first time I am beginning to see the light at the end of this very long wormhole. 

The field guide text has gone through a final edit with Rachel and the creature art is nearing completion. As soon as it's done that section will go to layout, initiating that next step and passing an exciting milestone.  And yes, we plan to share draft pdfs with backers as they come out of layout so those who have offered to track down typos and other errors can go hunting. 

Speaking of the field guide art, here are some more teasers. Ben has managed to make even the flora (Poseidon potato, Poseidon Mangrove and Pharium) cool, alien and evocative. And his polypod is simultaneously beautiful and terrifying - just as it should be!

Speaking of art, the interior illustrations continue to come in, each one cooler than the last. I hesitated to share this next image because it sets the bar so high (so deep?), but it's just so damn good I couldn't resist. Peter from the Sigil Entertainment art studio killed this split-level image of Lavender Organics' floating city of Dyfed. 

As a text update, we reached another milestone last week. 

I had been delaying sending off the game mechanics files for editing as I wanted to put some distance between them and my brain so that I could come back to the text with fresher eyes for a final once-over. I finished that final edit last week and then shared the files with Alan at Gallant Knight in hopes that his expert designer's eyes will catch any grinding gears that I have overlooked. Once he's taken a pass and we've resolved any potential issues, the rules will go off to Rachel for final editing. I can't help but feel like that will be a meaningful step forward as well.  

Thank you all for your ongoing patience and enthusiasm and if you would like to see more frequent sneak-peaks and insights to the BP production process follow me on Twitter at: @BiohazardJeff