An occupational hazard of being a game designer is that sometimes ideas for new projects get stuck in your head, and for me at least, they can only be unstuck by doing some work on them. I’ve been obsessing over this one for a while, and I finally just had to run a playtest to unclog the pipes. It’s an almost 1 to 1 hack of our Q-System from Upwind, inspired by Stegmaier Games’ Scythe board game and the incredibly evocative 1920+ art series by the incomparable Jacob Rozalski.